The Last Stand
- Fixed issue that could result in the loss of Last Stand profile data, and added a means to recover lost data based on Leaderboards and Player Statistics
- Fixed fatal scar that can occur on wave 20 of Last Stand if players had previously left the game
- Fixed Last Stand impasse exploit
- Fixed issue where a player couldn't join a Last Stand party if another member had quit the party
Multiplayer Balance Updates
General
- Sniper Damage no longer does 125% damage to heavy armour
- Predator Extra Armour upgrade no longer increases its speed
- Kommando Nob’s Rokkit Launcha damage has been reduced to 65 from 72
Balance Bug Fixes
- Hive Tyrant’s improved synapse no longer applies to the Carnifex or Screamer Killer
- Ranger’s kinetic shot now does weapon knock back instead of medium weapon knockback
- Lictor damage increased from 51 to 75
- Scout Sergeant’s melee skill has been increased to 71 (Same as scouts)
- Warlock commander’s melee skill leveling table has been fixed and properly increases his skill when he levels
- Warlock commander leap knockback distance has been changed to 3.5m from 8m and now does weapon knockback with a domino strength of 35 instead of 50
- Seer Council can now be affected by debuffs using ‘wargear equips’
- Warrior barbed strangler radius properly reduced to 6m
- Hormagaunts and Termagants grant 55 XP per entity down from 75 and 70 respectively
- Scout knockback ability now suppresses consistently against units in light and heavy cover
- Lictor Alpha’s Leap ability no longer knocks back retreating units
- The Fire Prism’s Focused Blast ability no longer knocks back retreating units
- The Hive Tyrant’s Seismic Roar ability no longer knocks back retreating units
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/ end of notes for 1.9 hotfix
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Wir Wenigen, wir glücklichen Wenigen, wir diese Schar von Brüdern;
Denn welcher heut sein Blut mit mir vergießt; Der soll mein Bruder sein!